is a game about ninjas, failure, ludonarrative dissonance, and player investment manipulation. The game starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards! Read about Don't Move
at Indie Statik
, Pocket Gamer
, or SuperGameDroid
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is © 2013-2014 Steve Richey
(STVR). All other copyrights are the trademarks of their respective owners.